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渋 Spook

A game for the Shibumi object by Dieter Stein.

Material

  • Shibumi set: 4×4 square board, 15 red, 14 black, and 1 white ball

Rules

The board (the haunted castle) starts empty.

A Visit to the Haunted Castle

Two players, Red and Black, take turns placing one ball of their colour either on an empty board hole or on a 2×2 platform. Starting with Red the pyramid is built up until in the last turn Black places the white ball (Spooky the ghost) on top. Black then also makes the first move of the second phase of the game.

The Getaway

(To be played in candlelight.)

On their turn a player must either

  • remove a ball (of any colour) to drop Spooky or
  • remove a free ball (of any colour) which is orthogonally adjacent to Spooky and move Spooky there. If possible this move may be repeated arbitrarily removing additional balls of the same colour.

Only if no move is available then

  • if Spooky is isolated he must be placed orthogonally adjacent to any ball on the board or on a platform,
  • otherwise one unpinned ball of the opponent must be removed (a ball drop may occur).

As usual, pinned balls (supporting more than one ball) may not be removed.

Aim

The player who has no more balls of their colour on the board wins the game.

Sample Endgame

Black to move will lose (top row) or win (bottom row).

Top row

  1. Black removes an adjacent black ball and moves Spooky there.
  2. Red also removes a black ball making Spooky drop. (There’s a better move for Red, this is just for demonstration.)
  3. Black must move left as otherwise Red would win in the next turn.
  4. Spooky is isolated, so Red moves him adjacent to an own ball. Adjacent to black would obviously be a losing move. Also placing Spooky on top of the platform would be a win for Black after another move.
  5. Forced move for Black.
  6. Red wins by removing two own balls in one turn.

Bottom row

  1. Black drops Spooky.
  2. Forced move for Red.
  3. No move available, but Spooky isn’t isolated. Black must remove an opponent ball. Note there is only one choice because removing one of the other red balls would mean a loss for Black.
  4. Again a forced move for Red.
  5. Black removes an opponent ball.
  6. Red is forced a third time.
  7. Black removes the last own ball and wins.

Spending a night
in the haunted castle.
Boo!

Spook at BGG

This version: 15 Dec 2011

This work is licensed under a Creative Commons Attribution-Noncommercial 3.0 License.

http://creativecommons.org
/licenses/by-nc/3.0/

This means that you are free to copy and use these rules, but you must include the designer’s name (Dieter Stein) and a link back to the website (spielstein.com) if you publish them.

Unless otherwise agreed, commercial use is disallowed.

Other 渋 Games

The Shibumi Challenge
Shibumi Games