A game for the Shibumi object by Dieter Stein.
The board (the fireplace) starts filled with white and black balls in an alternating pattern. The red balls (the sparks) are kept ready to hand.

Sparks setup
Two players, White and Black, are taking turns by carefully putting a spark from the supply and a ball of their own colour from the board (the coal ball) into the hand.
Coal can only be taken if it isn’t pinned, i.e. it is free or it supports not more than one other ball on the level above.
If the coal ball was free, the player fills the emptied space with the spark and plays the coal on any other place.
If the coal ball was not free, a supported ball will just drop into place:
If a spark dropped, the player returns the spark in the hand to the supply and plays only the coal ball on any place.
If a white or black coal ball dropped, the player plays both balls in the hand on any place and in any desired order.

White takes spark x from the supply, removes coal a, puts x there and plays a.

The next player, Black, takes another spark y, removes coal b which makes coal a drop. Black has two balls now (b and y) and plays them.
The player who places a ball of their own colour on top of the pyramid (the fire cone) wins the game.

Dry branches,
flying sparks light the fire,
heat goes up.
Updated: 9 Dec 2011
First version: 7 Dec 2011
This work is licensed under a Creative Commons Attribution-Noncommercial 3.0 License.
http://creativecommons.org
/licenses/by-nc/3.0/
This means that you are free to copy and use these rules, but you must include the designer’s name (Dieter Stein) and a link back to the website (spielstein.com) if you publish them.
Unless otherwise agreed, commercial use is disallowed.